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EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal.

Teaching EVOKE

Posted by Nathaniel Fruchter on 18 Mar under People and Ideas

In my opinion, Agent Ninmah is truly doing something special. She’s collaborating with other teachers to create a curriculum and to teach EVOKE to students.

Paul Allison says:

This month, several of us in the New York City Writing Project are introducing Evoke in our English, Art, and Technology classrooms. We are working together to become mentors for our students as they also play Evoke…

Our ultimate goal this semester is to look at other games, and to have students build prototypes of games, as well as mess around with some game building. (Oh, and we’ll be planting gardens and volunteering for City Harvest too!)

This is simply wonderful.  Many of the agents here on the EVOKE network are working to create a better world for the future adults and leaders that will inherit this mess of ours; what better way to get a head start on that than to involve today’s students?  The integration of game design is also a large added bonus.  If you’ve been paying attention, a prominent designer has recently mentioned how games can change the world.

So, Agent Ninmah and all of the others that have collaborated on this wonderful EVOKE project—I commend and thank you.  You’ve made the network and the world a much better place.  You’re heroes!

5 Responses to “Teaching EVOKE”

  1. Ninmah

    Thanks for the shout out, Nathaniel. I have to give credit where credit is due — the community of teachers would be nothing at all without all the remarkable EVOKErs who have contributed not only to the discussion thread, but also to the wiki, the google doc, on their own EVOKE pages, and most importantly in support of one another.

    The discussion hosted tonight by Agent Paul Ellison and brand new Agent Susan Ettenheim was really inspiring. One of Paul’s 10th-grade students, who also EVOKEs, spoke about his experiences, and budding teacher Chris Wood added his perspectives as well.

    We’ll be starting to put together the curriculum plans in the coming days, so if you’re interested in being part of that, please do let us know by posting on the Calling All Teachers thread and/or in that section of the wiki.

    EVOKE has been such a powerful experience for me so far, and from what I’ve seen, it has been so for many, many others. I just know we can bring this kind of transformative experience into the classroom. I know that many of us already are, and many more want to, and it is most definitely possible.

  2. Jeremy

    Wow, getting the students to make games is a wonderful idea.

    Getting good at making games makes you a better problem solver because it teaches you have to solve for the maze from both sides so to speak. It’s like riddle making (ever tried to make one, or a few?) — making up a few riddles that are actually fair and interesting makes you (*bam*) into a better riddle answerer. I dare say, better than if the same amount of time were spent only on answering riddles.

    I really want to sneak in this NB though: making games is really really difficult! I make games as a hobby (table top, and table top RPG), so let’s say I have some little talent/skill for it. When I was in middle school I was tasked with making a game as if it were on par with colouring in the provinces! (The perennial middle and high school geography assignment). And I was stumped, really stumped.

    So NB, lest it turn out like the 2×2 Rubric’s Cube my 6ixth year old sister got as a Cap’n Crunch prize. Same goes for Project GameChanger on the Wikia, “Calling All Teachers”.

  3. monika hardy

    just new to this… but already sent a video to the president about it.

    very serious about redefining school and saving the world.

    here’s where my head is.. there’s more if you are so inclined..


  4. Aisling O'Donovan

    I have posted on the Calling All Teachers thread. Would like to become involved in using Evolve in the classroom

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